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Eve online turret tracking11/23/2023 ![]() The Armageddon Navy Issue, once the king of damage, has long languished in the shadow of a crowded field of large laser armor battleships. Drone bay capacity increased from 200 to 275 m3.Powergrid reduced from 17,500 MW to 16,000.Added Bonus: 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range.Added Bonus: 10% bonus to drone hitpoints and damage.Added Bonus: 10% bonus to Large Energy Turret, Heavy Missile, Cruise Missile and Torpedo damage.Removed Bonus: 10% reduction in Large Energy Turret activation cost.Removed Bonus: 5% bonus to Large Energy Turret rate of fire.The repair bonus also adds additional survivability, making this ship a menace in close-range battleship combat. The Dominix Navy was often overlooked for its T1 variation due to its loss of drone tracking, these changes should help to keep it on par with the T1 dominix in terms of drones, so it can flex its other bonuses a bit better. Added Bonus: 7.5% bonus to armor repair amount.Added Bonus: 10% bonus to Drone tracking speed.Powergrid increased from 11,000 to 13,500.Overall the goal here is to improve fitting, improve mobility and give the ship a slight bump in damage output so hopefully it will be interesting and competitive in pvp/pve. Removing a turret opens up additional fitting space as well and the loss of the turret is counteracted by a larger damage bonus. The Exeq Navy struggled to fit much else beyond a full rack of neutrons blasters, these changes should help it to fit more comfortably for combat. New Bonus: 15% reduction to Armor Plate mass penalty.New Bonus: 10% bonus to Medium Hybrid Turret falloff.Base speed increased from 255 m/s to 280 m/s.Powergrid increased from 830 MW to 1030 MW.These changes should help it to fit more easily, fit more tank with the added mid and do a bit more damage as well. The Caracal Navy Issue struggled to fit Heavy Assault Missiles due to restrictive powergrid. Powergrid increased from 715 MW to 900 MW.With Uprising having a focus on refreshing factional warfare, it’s thematically appropriate we review the navy ship lineup and give some love to some of the existing navy ships which were underperforming, with the goals of keeping the pvp meta fresh and adding additional value to militia LP stores for those players fighting for their empires. Our goal is to adjust the prices involved here so that the blueprint store LP offerings are more economical than the direct ship trade-in, since there is additional time and effort involved in the manufacturing process. Blueprints for Navy ships no longer require factional Neurolink Conduits to build.Blueprint LP Costs are reduced by 60% (for the faction Militia LP stores only).Navy Ship Blueprint and Material Cost UpdatesĪlong with the balance updates, we are adjusting several aspects of how these ships are acquired / created in-game to ensure they remain affordable to manufacture and fly. This thread is to tell you about the changes we’re looking to make Which is already accessible in Pyfa, along with the ability to calculate and visualize.īasically, you’re reinventing the wheel.We have a number of balance updates coming with the Uprising expansion which some of you noticed on Singularity yesterday (and will be returning to the test server soon). For someone to use your site, they need to know their skills and their weapon stats and all that jazz. Tools that are already integrated with fitting programs, rather than needing to open the fitting program and then come use your website. But there are other tools that do the same thing. And again, it wouldn’t make sense for someone to rush back to your website to recalculate. But your opponent could speed up or slow down, turn an extra shield mod on or off, or do any number of things that would alter the flow of battle. And it will tell you DPS for that frozen moment in time. You can plug in speed, angle, sig radius, all that stuff. It is impossible for you to reflect every variable the game has to offer in an outside program of any kind. Main idea is to give players visualisation of how things are related. I’ll guarantee the numbers in game are more accurateĭo you fully understand what simulation is? In the simulation I have used same formula, what game engine using, so the simulation is very close to game environment, unless I did some mistake in the formula. Don’t pull up some calculator site and try to run the numbers.
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